Working Documents

https://docs.google.com/document/d/1_0s2nduenv3tB8xiO5bjy-IpmBrIwQVaLl7BOS35Bhs/edit?usp=sharing

Open Access, Open Educational Resources
http://writingcommons.org/

http://compositionforum.com

http://www.arl.org/focus-areas/open-scholarship/open-educational-resources#.Vya3uPkrKUl

http://libguides.lib.fit.edu/OpenAccess/OER
https://en.wikibooks.org/wiki/SI521_%22Open_Educational_Resources_at_the_University_of_Michigan%22_Open_Textbook/Scholarship

Scholarship or theory informing an OER project.
http://opencontent.org/blog/archives/1725
https://oerknowledgecloud.org/content/assumptions-and-challenges-open-scholarship
https://oer16.oerconf.org/sessions/the-self-as-an-open-educational-resource-1091/

The OER Project is creating a collection of openly licensed courseware and engaging in an awareness campaign to inform school districts about these resources. The Project has developed a review process that acts as a model for districts considering the adoption of full-course OER.

Scholarship in the digital age: Open educational resources, publication and public engagement

Abstract

This paper explores the impact of the digital age on the work life of academics and reports research on how and whether technologies are facilitating and adapting the teaching and research practices of academics, offering a description of scholarship for the digital age. A changed landscape is emerging, which offers academics new ways of working in research and new kinds of academic output for them to use in their teaching. Two areas are considered: the conduct of research (in particular the range of activities associated with publication and dissemination of research findings) and the conduct of teaching. The links between these practices are explored in terms of a revised view of scholarship, the perspective of digital scholarship. The paper begins with a review of literature and draws on an interview study to illustrate changes in academic practice, both for teaching and research. The study of 22 academics with expertise in educational technology provides a commentary on the changes, identifying open access as important in both teaching and publication. The paper concludes with some suggestions for future work in this area.

https://mitpress.mit.edu/

By:

Katherine Isbister

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.

Integrated Study Programs
http://www.evergreen.edu/washingtoncenter/intlearning/index.html

http://comppile.org/wpa/bibliographies/index.php

 

https://roughtheory.org/
Trying to follow Nicole Pepperell’s work at roughtheory.org, and then at…
https://uncomfortablescience.org/  —

She references Benjamin Noys’ work here: http://www.minorcompositions.info/?p=299

 

 

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